Procedural CityEngine Pro 2010.3 0124R/0125R (Windows/x86/x64/Linux) | 256/251/242 Mb Include Crack by Xforce
CityEngineis a standalone software that provides professional users inentertainment, architecture, urban planning, GIS and general 3D contentproduction with a unique conceptual design and modeling solution for theefficient creation of 3D cities and buildings.
The key highlights of CityEngine include:
GIS/CAD Data Support
CityEnginesupports industry-standard formats such as ESRI Shapefile or DXF whichallow to import/export any geo-spatial/vector data such as parcels,building footprints with arbitrary attributes, or line data to createstreet networks.
To copy real cities orefficiently create an urban environment for your design, you can usedata from OpenStreetMap. There you can download for free geospatial dataof real cities and directly import it into CityEngine.
Dynamic City Layouts
Anintuitive toolset is provided to interactively design, edit and modifyurban layouts consisting of (curved) streets, blocks and parcels. Streetconstruction or block subdivision is controlled via parametricinterfaces, giving immediate visual feedback.
Street Networks Patterns
CityEngineoffers unique street grow tools to quickly design and construct urbanlayouts. Street patterns such as grid, organic or circular are availableand the topography of the terrain is taken into account.
Rule-based Modeling Core
Proceduralmodeling based on CGA rules offers unlimited possibilities to controlmass, geometry assets, proportions, or texturing of buildings or streetson a city-wide scale. You can define your own rules using your owntextures/models in the node- or text-based rule editor.
Quicklycreate rules out of an image or a textured mass model with this simpleand easy-to-use visual facade authoring tool. The resulting facade rulesare size-independent, contain level-of-detail and can be extended withe.g. detailed window asset.
Parametric Modeling Interface
Aconvenient interface to interactively control specific street orbuilding parameters such as the height or age (defined by the rules) isprovided. And with the live mode, parameter modifications invoke theautomatic regeneration of the 3D model.
Map-Controlled City Modeling
Anyparameter of the buildings and streets can be controlled globally viaimage maps (for example the building heights or the landuse-mix). Thisallows for intuitive city modeling and quick changes on a city-widescale. Furthermore, terrains can be imported, aligned, and exported.
Industry-Standard 3D Formats
CityEnginesupports Collada, Autodesk FBX, 3DS, Wavefront OBJ and e-onsoftwares Vue, which allow for flawless 3D data exchange. FBX andCollada support asset instancing, multiple UV-sets, grouping and binaryencoding. Furthermore, scenes can also be exported to RenderMan RIB ormental ray MI format. Textures can be collected during (batch) export.
Reporting (BIM for Cities)
Customizedrule-based reports can be generated to analyze the urban design e.g.automatically calculate quantities such as GFA, FAR, etc. Reports areupdated automatically and instantaneously and can be made for whole cityparts.
Streamline repetitive or pipeline-specifictasks with the integrated Python scripting interface e.g. write outarbitrary meta-data or instancing information for each building, importFBX cameras etc.